The Riverside Bridge

The Riverside Bridge Low-poly 3D model

Description

Riverside Bridge CG Model – High-Quality 3D Asset

This detailed 3D model of a riverside bridge is perfect for any project requiring realistic and high-quality bridge architecture. Ideal for game developers, animators, visual effects artists, architects, and anyone needing a stunning and realistic bridge model for their scenes.

Certainly! Let's dive into the details of how PBR textures could be applied to your bridge and dirt ground in Blender, assuming you are aiming for realism in both the materials and the textures used in the scene.

1. PBR for the Bridge in Blender

For the bridge—whether it's a stone, wood, or metal structure—the PBR workflow ensures that each material reacts realistically to lighting. Below are specific texture maps and their usage for different types of bridges:

Stone or Concrete Bridge
  • Albedo (Base Color) Map: The stone or concrete texture will define the primary color and pattern of the surface. For stone, the albedo map might show varying shades of gray, with slight color variations depending on the type of stone (granite, sandstone, etc.). You might want to add subtle discoloration or moss for an aged look.
  • Roughness Map: The surface of stone or concrete bridges is generally rough and not reflective. The roughness map will be mostly white to indicate a high degree of roughness. This ensures that the surface has a matte finish, scattering light in all directions.
  • Normal Map: A normal map will be essential to simulate the small-scale surface details of the stone (such as cracks, imperfections, and texture from weathering). This will give the stone bridge a more natural look, even if the geometry of the bridge isn’t heavily detailed.
  • Metallic Map: For stone or concrete, the metallic map will generally be black because these materials are non-metallic. Only areas of the bridge with metal components (like supports or railings) would have values approaching white or gray.
  • Ambient Occlusion (AO) Map: The AO map adds depth to crevices, cracks, and areas that would naturally accumulate dirt and shadow, like under arches or between stones.
  • Displacement Map (optional): If you want to show more detailed bumps and cracks (without relying solely on normal maps), a displacement map could simulate small surface deformations or larger cracks in the bridge’s stone or concrete.
Metal Bridge (e.g., Suspension Bridge)
  • Albedo Map: For metal bridges, the albedo will define the base color of the metal. Depending on the type of metal (rusty steel, shiny chrome, etc.), the base color could range from silvery grays to deep browns.
  • Roughness Map: Metal is typically smooth but can vary depending on its treatment. For a clean, new steel bridge, the roughness map would be low (black or dark gray) for smooth reflections. For a rusted or weathered metal bridge, you would use more roughness in areas where the rust is prominent.
  • Normal Map: This simulates small surface details like rivets, welds, or scratches. It gives metal surfaces a tactile, worn look when applied correctly.
  • Metallic Map: The metallic map is critical for metal bridges—this would be white in the areas with metal (for instance, the cables or the steel beams), and black where the non-metallic parts (like concrete supports) exist.
  • Ambient Occlusion (AO) Map: Like stone bridges, the AO map will add realistic shading to areas like crevices, rivets, or where the metal components meet.
Wooden Bridge (optional)
  • Albedo Map: A wood texture would have natural wood grain, knots, and variations in color. Depending on the wood type, it may range from light yellowish browns to dark reddish hues.
  • Roughness Map: Wood is typically rougher than metal but smoother than stone. For a wooden bridge, the roughness map would be medium—not completely smooth, but with some reflection from the wood's polished surface.
  • Normal Map: This would help enhance the appearance of wood grain, indentations, or damage to the wood surface.
  • Metallic Map: Wood is non-metallic, so the metallic map should be black.
  • AO Map: Use this to darken the edges where the wood joins or where crevices occur.
2. PBR for the Dirt Ground in Blender

The dirt ground in your scene can use various PBR textures to make it appear realistic and interact properly with light. The process is similar to the one used for the bridge but focuses on the organic nature of the terrain.

Dirt Ground (Generic Terrain)
  • Albedo (Base Color) Map: The dirt will likely have shades of browns, grays, and reds, with various patterns such as cracks, dirt clumps, and small vegetation. You might also have areas with patches of wetness or exposed soil. The albedo map defines the general color and dirt surface details.
  • Roughness Map: Dirt tends to be fairly rough, especially when dry, so the roughness map will be mostly white to create a diffuse, non-reflective surface. Areas with moisture, wetness, or compacted soil could have areas of slightly darker roughness (less rough).
  • Normal Map: This adds detail to the terrain, simulating bumps, dirt clumps, footprints, or tire tracks in the ground. Use a normal map with subtle details to avoid overcomplicating the surface while adding realism.
  • Metallic Map: Dirt is non-metallic, so the metallic map would be black, indicating no reflective properties.
  • Ambient Occlusion (AO) Map: This adds realism by simulating the shadowing effect of dirt, where light is blocked in cracks or between rocks. AO helps simulate the natural accumulation of dirt in crevices or under objects.
  • Displacement Map (optional): If you want the ground to have deeper variations or detailed surface deformation, such as cracks, rocks, or uneven bumps, you can use a displacement map. This is more computationally expensive but gives a higher level of realism by actually displacing the geometry.
Additional Layers for Realistic Dirt Ground
  • Grass or Vegetation: To make the dirt surface more realistic, you can combine it with other textures like grass, moss, or small plants. For instance:
    • Albedo for grass with small vegetation patterns.
    • Normal Map for additional detail in the blades of grass.
    • Roughness to simulate wet grass or dry patches of earth.
  • Wetness / Mud: If your scene includes wet ground or muddy areas, you can create a specular map that simulates the reflective properties of wet dirt.
  • Sandy or Rocky Soil: You can use a sand texture or rocky bump map in areas where dirt transitions into gravel or stones. For this, you would use a mix of roughness and normal maps to simulate the texture of pebbles or small rocks.
Tips for Both Materials in Blender:
  • Layering: In Blender, you can layer these texture maps using shader nodes for advanced material creation. For example, a mix shader could blend a metal material with a rough concrete base, or use a dirt layer on top of a stone bridge for more realism.
  • Environmental Interaction: Ensure the materials are interacting realistically with the environment—like reflections from the water on the bridge, or the way the dirt becomes wet after rain.
  • Lighting: Make sure the lighting matches the materials. For example, a HDRi map with soft lighting can bring out the details in your stone, metal, and dirt surfaces by providing subtle reflections and highlights.

By using these PBR techniques for both the bridge and the dirt ground, you can create a highly realistic and immersive scene in Blender that responds to light accurately and convincingly.

Key Features:

High-Quality Detailing: Created with attention to architectural and environmental details, making it suitable for close-up renders as well as background scenes.Versatile Design: The model features a classic bridge design with realistic textures, perfect for urban, rural, or fantasy river settings.Realistic Materials: Includes high-resolution textures for stone, metal, wood, and water reflections, enhancing the overall realism of your project.Optimized Geometry: Low polygon count ensures smooth performance for real-time applications like video games, simulations, and VR experiences.Customizable: Easy to modify for different bridge types, and it can be adjusted to fit various project needs.Compatible Formats: Available in popular formats such as .FBX, .OBJ, .STL, and others for seamless integration into your software (3ds Max, Blender, Maya, Unity, Unreal Engine, etc.).Perfect For:

Game development (RTS, RPG, simulation games)Architectural visualizations and walkthroughsCinematic animations and environmental storytellingVirtual Reality (VR) and Augmented Reality (AR) projectsFilm and television productions needing realistic bridge assetsWhat’s Included:

Full 3D model of the riverside bridgeTexture maps (Diffuse, Specular, Normal, Roughness, etc.)Fully optimized for performanceReady for immediate use in projectsAdd this stunning riverside bridge model to your collection and elevate your project with a beautiful, realistic bridge design that blends seamlessly into any environment.

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The Riverside Bridge
$50.00
 
Royalty Free License 
The Riverside Bridge
$50.00
 
Royalty Free License 
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3D Model formats

Format limitations
  • Blender (.blend) (2 files)2.15 GB
  • JPG (.jpg)1.08 GB
  • PNG (.png)1.08 GB

3D Model details

  • Ready for 3D Printing
  • Animated
  • Rigged
  • VR / AR / Low-poly
  • PBR approved
  • Geometry Polygon mesh
  • Polygons 0
  • Vertices 0
  • Textures
  • Materials
  • UV Mapping
  • Unwrapped UVs Non-overlapping
  • Plugins used
  • Publish date2024-10-09
  • Model ID#5564759
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