The door from Suzume no Tojimari. There are two blender files named as follows: -Suzume No Tojimari.blend -Suzume No Tojimari(Baked Textures).blend
The blender files contain the following objects with descriptions: -Area --> Area light source; -Area.001 --> Area light source; -Brick --> Mesh object -Brick_1 --> Mesh object -Brick_2 --> Mesh object -Brick_3 --> Mesh object -Brick_4 --> Mesh object -Brick_5 --> Mesh object -Brick_6 --> Mesh object -Brick_7 --> Mesh object -Clouds --> Mesh object with volumetric material -Door --> Mesh object -Door_Frame --> Mesh object -Dooor_Knob --> Mesh object -Door_Sill --> Mesh object -Empty --> Empty object -Camera --> Camera parented to empty object -Fog --> Mesh object with volumetric material -Grass --> Mesh object -Ground --> Mesh object with 2 grass particle systems -Leaf --> Mesh object -Mountaion --> Mesh object -Sun --> Sun light source; -Vine_1 --> Curve object with geometry nodes; -Vine_2 --> Curve object with geometry nodes;
The texture images used are named as follows: -Brick_Mat_BaseColour -Door_Mat_BaseColour -Door_Mat_Normal -Mountain_Mat_BaseColour -TexturesCom_Ground_SoilMuddy_3x3_1K_albedo -TexturesCom_Ground_SoilMuddy_3x3_1K_ao -TexturesCom_Ground_SoilMuddy_3x3_1K_normal -tree_birch_leaf