Stylized Desert Environment, created with Blender and rendered in Eevee.
Materials:
All of the materials and sky lighting are created procedurally with Blender's procedural shader nodes.
Geometry Nodes:
The desert objects are distributed on the ground using Geometry Nodes and weight painting.
Animal Skull:
The animal skull used in the scene was a free CC-0 3d model from Blend Swap. Check out the model on Blend Swap here.
Contents:
Tutorial:
To learn how to create this yourself, you can watch the tutorial with the video preview.