A snowy mountain to be use as background. The model must be scaled acording to the distance from the camera to achieve the background effect. Rotate and scale the basic mesh to get variations and increase usability.
Scene is setup in Blender to achieve same result as rendered image shown as example.
Textures are PBR using the Metallic workflow. All textures included are sized in powers of 2 (better optimization for game engines, eg. Unity or Unreal). Textures supplied are: base color, roughness, metallic and normal. All textures are 4k in resolution.
Formats available:.blend format: original format. Just hit render and get the same results as the preview images. Uses Cycles Render Engine (2.79+). Supplied is the original mountain mesh and the high poly version.
.fbx format: A lowpoly and high poly version of the model.
.stl format: low poly version. Textures have to be added manually.
.3ds format: low poly version. Textures have to be added manually.
.obj format: low poly version. Textures have to be added manually.
.dae format: low poly version. Textures have to be added manually.