Model description and specs
This model is suitable for detailed closeups, Game engines, Simulations, Animations renderings or Illustrations - and everywhere where low polycount and performance are necessary. This game ready model with PBR set of textures - can be used for both ways: realtime engines or rendering in 3D apps like 3ds Max and V-Ray
____ Geometry ______________
Solid surface - WITHOUT SELF-INTERSECTIONS! and overlapping - optimized for transparent material (inside the object there are no any surfaces or polygons - so superfluous details will not appear inside the object when you render with any transparent materials). High quality Low-Poly model - without any subdivs like meshsmooth or turbosmooth modifiers. Clear and accurate topology - mostly quads. Optimized low polycount - 8118 Polygons or 14352 Triangles (!don't need to summarize these numbers. Each of these numbers displays the full polycount of the whole model - in different units.)
Diameter = 35cm
____ What inside the file ______________
Files contain only one model - without any additional objects - and ready to Import to engine or 3D app. Model with lighting scene saved in additional ..studio and ..scene files.
Previews are without any postprocessing.
____ UV and Textures ______________
PBR set of textures: Albedo, Roughness, Metalness. Hand-painted Albedo texture Efficient and dense placement of UV-Islands . All UV-Islands in same scale. All the UV-Islands oriented in UV space mostly horizontaly or verticaly to improve texturing.
____ Rendering ______________
Contains a fully configured V-Ray material. In Files without V-Ray - simple Standart Material with diffuse texture assigned.
____ Game Engine ______________
Tested in Unity 2018.2.2f1 - *.FBX file. You can see screenshots from Unity in Preview images
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____ About Author ______________
I am professional 3D-Artist with experience of work since 2003 in different fields of 3D graphics. I worked in game industry and in visualisation studios. So I have experience in creating of optimized models and textures for real-time engines, and creating of high-detailed scenes . I hope you will be pleased to work with my models :)