Seven schist blocks for realtime environments. Objects have normal maps and use fake voxeling for depth-based detail. Effect can be adjusted in the Max file. Diffuse texture is 4096x4096 JPG, normal texture is 4096x4096 TGA.
Scene will render as seen in the previews, rendered in scanline mode with a single Area shadow light.
Unity v3.5PRO export version provided, see realtime demo:
3D Studio Max 9 file.