Notice!
The asset includes a Unity package for Unity 3D (native) and a zipped version (exchange) of the project folder. This 3D package is designed to be used with the Unity game engine, as the shaders, materials, and scenes are created within the engine. Therefore, you will not benefit from them in FBX format, except for the modular FBX meshes and the textures, if you intend to use them for something else.
If you don't use Unity, textures and materials are not connected to the FBX and left blank!
Description
Rocky Hills Environment - Mega Pack is a 3D art package with simple and fast foliage shader solutions for artists. Includes third-party tools.
High-quality, semi-realistic 3D environment art package for games and 3D applications version 4.0. Little to no photo source material as most textures are made using Substance Designer or hand-painted. Assets are well optimized as 4k atlases make it light for GPU and memory while prefabs contain LOD levels.
Follow the development thread for more info and possible new resources/updates: https://forum.unity.com/threads/rocky-hills-environment-pack-development-thread.381438/
Compatibility
The main pipeline used is the Built-in Render Pipeline".
This pack is compatible with all versions of the Unity Built-in pipeline. Simply open your Unity version and re-save the shaders in Amplify Shader Editor, if your Unity version is too old or the shaders aren't working.
This pack does not support URP or HDRP
- The vegetation contains and works with the third-party tools Custom tree importer (CTI) which is compatible with Advanced Foliage Shader. The custom tree importer shaders provide realistic-looking wind and foliage with minimum performance impact so there is a good possibility of use on lower-end platforms.
- (TFS - Toby foliage shader) is a new lightweight, fast and simple shader for vegetation made in the Amplify Shader editor. Works in URP and HDRP. *Read more in the "releases" tab.
Features and version updates:
• Features
- PBR materials and 4k texture atlases, light for GPU and memory
- Unique cliff meshes with 4 LOD levels
- Modular boulders with 4 LOD levels
- 1227 prefabs total (optimized meshes, merge prefabs, and more)
- Over 500 models
- A variety of ground tiles for summer, fall, and winter
- Unique wood texture tiles
- Unique 4k tree bark texture with roots
- 20 particles
- 17 Amplify shaders
- Editable amplify shaders:
- Mesh and ground splats including snow
- Summer, fall, and winter seasons for all assets
- 146 trees and 156 bushes
- 80 new ground plants
- New (TFS) plants, trees, and bushes (208 models)
- High-quality grass models with variations and wind including "terrain versions"
- All trees and plants have realistic wind and shading
- 6 Example scenes
• Updates V 4.1
• Updates V 4.0
- Better integration with the terrain engine
- Complete cosmetic change, remade textures
- Reduce file size and optimized textures
- Updated Amplify shaders (fixed bugs and screen NaNs)
- Added new "Toby foliage shaders" (TFS)
-New (TFS) demo scene
-Interactable demo scene with UI from HDRP.
(Custom Amplify shader for grass): Physically-based lighting with translucency, simple wind, includes color variation, vertex Ao, and distance depth fade supports mesh with custom normals. Wind and other parameters can be controlled globally through the (upcoming) wind script.
(Custom Amplify shader for trees): Physically-based lighting with translucency, simple branch bending, wind, and leaf fluttering, supports trees with custom normals on leaves, including color variation and vertex Ao. Wind and other parameters can be controlled globally through the (upcoming) wind script.
(At the moment the wind is controlled directly through the shader so you will have to match both values of the bark and leaves together.)
Polycount and texture specifications:
• Total triangle count of a prefab (all LODS)
(ex: GenericCliffBRHE - LOD0 *1112(T) + LOD1 *941(T) + LOD2 *761(T) = 2814(T))
Cliffs and rocks:
Props:
Vegetation
• Textures
General Information
*Please read the setup instructions provided in PDF format before you start!
For questions follow the thread or contact me via email: florianalexandru05@gmail.com