Three sets of textures included in the zip pack:
Bake_Tex, allowing user to paint custom textures with softwares like Substance Painter/Designer
Render_Tex, allowing user to render with Arnold or Marmoset Toolbag, texture formats compat most rendering softwares
Unreal_Engine_Tex, to be used in game engine, Roughness and AO texture merged into RMO texture, see preview image to learn about channel mapping in UE
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Max texture resolution 2048x2048
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Mesh includes secondary UV map for lightmap baking in Unreal EngineMesh includes UCX collider, adapts automatically when importing into Unreal Engine
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Maya file and all FBX files in the zip pack are in Autodesk 2018 ASCII version
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Try dragging the decompressed folder into your desktop if you find any trouble viewing textures in the Maya scene