Realistic rock models can be used in landscapes for rendering or as game objects. Can be simply customized by changing blendshapes, or using an embedded Unity shader.
The customizable model of the rock has main 6 shape variations that can be combined with each other.
The model has 4 default color variations for basic shaders and also includes its own shader. Rock shaders have changes in the rock's main color; strength, pattern, and color of the secondary color, and moss strength, density, and variation. Moss textures (albedo, normal, roughness) can also be changed to the custom. For using a custom shader your project must have a shader graph Unity package.
The rock model has 672 tris.
All textures are 2k resolution. Include Albedo map, Roughness, Height, Normal (OpenGl), Mixed AO, and MetalicSmoothness.
The model has 6 blendshape sliders.
NOTE. Include Rocks only. Statue, beach models, and HDRI were taken for samples of the scene.