
This collection contains everything to help you to create a realistic-looking rocky environment.
The project includes 12 unique assets:
The example scene from the images_ is included_ (except for the foliage).
Both URP and HDRP are provided, with ready-to-use example scenes and shaders.
The rocks and cliffs are sculpted from every side in various shapes, which allows the creation of various rock formations
The textures and materials are designed and set up in a way that the assets look highly detailed from far and very close distances.
Several rock appearances are possible due to flexible moss and snow layers (check the last images in the gallery).
Powered with tileable textures, you can scale rocks up and down without significant quality loss, maintaining crisp details from far and close distances.
The textures, such as Base Color, Normal, Mask and ORM map, are used in the project and their resolution is mostly 2048x2048.
All the assets are optimized for smooth gameplay. All rocks have LODs and collision.
In the project, I used a custom shader, a quick breakdown of which you can find in PDF, included in the 3D Model Formal List.
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THIS IS A UNITY VERSION (2020.3.8 and higher)
Number of Unique Assets: 12
Vertex Count:
Decomposed Convex collision primitives.
Up to 3 LODs.
Textures are mostly of 2048x2048 resolution (Base Color, Normal, Mask and ORM maps)
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Contact me if you encounter any problems or you struggle with understanding how something should work, I'll do my best to help you :)