Verification details of the FBX file
No N-gonsNo faceted geometryManifold geometry
PBR texturesNo embed texturesSquare texturesPower of 2 texture sizesAssigned materials
No UV overlapsUV unwrapped model
Description
**~~~~~~~ UPDATE 1.2 ~~~~~~~
- Shader optimization. The shader/material became much lighter and more intuitive.**
This pack of high-quality and detailed Realistic Looking Cliffs and Rocks, manually 3D sculpted with love, is ready to join your world and fill your scene up with details. Easily create various mountain ranges and rocky scenes, as my example, and... add some snow on top of it.
The pack includes ⠀
-
2 Huge Cliffs (low- and highpoly)
- 2 Split Cliffs (low- and highpoly)
-
2 Ground Cliffs (low- and highpoly)
-
3 Medium Rocks (low- and highpoly)
- 3 Small Rocks (low- and highpoly)
Both LOWPOLY and HIGHPOLY meshes are included in the UE5 version.
The textures and materials are designed and set up in a way that the assets look highly detailed from far and very close distances.
This product supports Nanite for Unreal Engine 5.0+
You can
- completely change the way the cliffs and rocks look by changing the textures in the material.
- scale meshes up and down without the quality loss at a short distance, because of the tileable textures.
- add or remove the moss and snow layers.
NB! The sample scene is not(!) included in any of the formats.
<<<<<<<<<<<<<<<<<<<<< General Technical Details >>>>>>>>>>>>>>>>>>>>>>>>>>>
Models are scaled according to the metric system.
Vertex Count:
- Cliff 01 -- 4860 verts (9716 tris)
- Cliff 02 -- 5881 verts (11.758 tris)⠀
- Split Cliff 01 -- 14.528 verts (29.051 tris)
- Split Cliff 02 -- 16.080 verts (32.156 tris)⠀
- Ground Cliff 01 and Ground Cliff 02 -- 3714 verts (7428 tris)⠀
- Rock 01 -- 750 verts (1496 tris)
- Rock 02 -- 721 verts (1438 tris)
- Rock 03 -- 738 verts (1472 tris)⠀
- Small Rock 01 -- 92 verts (180 tris)
- Small Rock 02 -- 174 verts (344 tris)
- Small Rock 02 -- 80 verts (156 tris)
Number of Textures: 11 Tileable textures (4 base color, 4 normal, 3 ORM) and 23 Unique textures (7 base color, 7 normal, 8 grayscale masks, 1 ORM)
Texture Resolutions: mostly 2048x2048, but 4096x4096 for unique normal maps (can be easily downsized).
<<<<<<<<<<<<<<<<<<<<<<<< Unreal Engine. Technical Details >>>>>>>>>>>>>>>>>>>>>>>>>>>
-
Collision is custom, UCX. Convex type.
-
LODs are included. Up to 4 LODs, depending on the size of the mesh.
-
Number of Materials and Material Instances: 1 Master Material (8 Material Functions) >> 7 Material Instances.
-
NB! In my renders, I used dynamic light, but the lightmaps are also set up if you need them.
<<<<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>>>>>>>
Contact me if you encounter any problems or you struggle with understanding how something should work, I'll do my best to help you :)