Pond Village Scene Made In Blender3D v3.1
Note: Only for Blender3d (uses particle system).
Note: Grass,trees and plants are animated.
Texture Detail:
Ground 1: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps).
Ground 2: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps).
Ground 3: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps).
Ground 4: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps).
Houses: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps).
Rocks Mossy: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps).
Rocks: 4096*4096 (Diffuse,Normal and Displacement maps).
Grass: 2641*1679 (Diffuse).
Plants 2: 512*512 (Diffuse,Normal and roughness maps).
Plants 3: 512*512 (Diffuse and Normal maps).
Plants 4: 4096*4096 (Diffuse,Normal,roughness and Displacement maps).
Path: 2048*2048 (Diffuse,Normal,Ao,roughness,specular and Displacement maps).
Trees: [Bark 1]: 4096*4096 (Diffuse,Normal,Specular and Displacement maps). [Leaves]: 2641*1679 (Diffuse).
Poly count:
Verts: 10,456,668 | Polygon: 11,745,957 | Tris: 15,276,278.
Check out my other models: Cgtrader.com/mohdarbaaz3