Path to Shrine Scene Made In Blender3D v2.93
Texture Detail:
Ground: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps).
Steps: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps).
Lantern: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps).
Pillar: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps).
Fence: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps).
Bush: 2048*2048 (Diffuse,Normal,specular and Displacement maps).
Plants: (Diffuse,Normal and roughness).
Ropes: 256*512 (Diffuse and Normal)
Trees: 2512*3685 (Diffuse,Normal,Ao and height maps).
Grass: 5615*2419 (Diffuse).
Poly count:
Verts: 11,365,355 | Polygon: 8,292,878 | Tris: 15,022,613.
Exported: Blend | Fbx | Obj | Dae | Stl.
Check out my other models: Cgtrader.com/mohdarbaaz3.