Path to Castle Scene Made In Blender3D v2.93.
Note: Only for Blender3d
Texture Detail:
Ground 1: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps).
Ground 2: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps).
Mountains: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps).
Castle: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps).
Bridge: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps).
Pine Tree: 1320*890 (Diffuse,Normal,Ao and height maps).
Log: 4090*4096 (Diffuse,Normal,Ao,Specular and Displacement maps).
Plants: 4096*4096 (Diffuse,Normal,roughness and Displacement maps).
Plants: 2048*2048 (Diffuse,Normal and roughness maps).
Rocks: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps).
Grass 5772*4522 (Diffuse).
Poly count:
Verts: 13,256,258 | Polygon: 14,907,010 | Tris: 18.306,628.
Check out my other models: Cgtrader.com/mohdarbaaz3