Learning open world environment creation is a daunting task and this asset takes care of one of the biggest problems when creating an open world game. Creating the environment. Includes a Landscape Shader for procedurally spawning foliage onto a Landscape. Includes 40+ page Documentation so that you can adapt the system for your needs.
Also Includes, foliage for several different biomes, a modular kit for creating buildings and a simple water shader.
This asset is highly optimised, and ready to use, including full collisions, LoD's and vegetation atlases to reduce draw calls.
It contains; 36 foliage models 18 modular building materials 20 props 7 Master Shaders 21 Blueprinted Prefabs 10 tileable materials 2 spline assets for roads and fences and an example map for you to try out
The next update will include a Day/Night Cycle, Bandit Camps and some new fences and village props.