fahjung
Cool!!
Slightly stylized sharp rocks and cliffs
Zbrush sculpted all around for the extra mileage
Closed meshes (except the Arch which has polygons removed at the bottom)
Low poly meshes - decimated in Zbrush, then cleaned and UV unwrapped manually.
Average polycount 3k polygons (tris) per rock/cliff
4k .jpg Texture sets (Albedo, Normal, AO and Roughness) in two styles. desert and forest.
(Small rock SC10 has 2k textures)
12 Rock models + 1 Rock_Arch model
.fbx and .obj formats