Medieval Small Scene Made In Blender3D v3.2
Note: Only for Blender3d (uses particle system).
Note: Grass,trees and plants are animated.
Texture Detail:
Ground 1: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps).
Ground 2: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps).
Ground 3: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps).
House: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps).
Roof: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps).
Rocks Mossy: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps).
Small Rocks: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps).
Roof Shed: 1080*749 (Diffuse maps).
Plants 2: 512*512 (Diffuse,Normal and roughness maps).
Plants 3: 512*512 (Diffuse and Normal maps).
Plants 4: 4096*4096 (Diffuse,Normal,roughness and Displacement maps).
Trees: (Bark): 4096*4096 (Diffuse,Normal,Specular and Displacement maps). (Leaves): 2641*1679 (Diffuse and Normal maps).
Grass: 2641*1679 (Diffuse and Normal maps).
Poly count:
Verts: 10,601,439 | Polygon: 11,601,557 | Tris: 16,412,629
Check out my other models: Cgtrader.com/mohdarbaaz3.