Medieval Pathway Scene Made In Blender3D v3.0
Note:Only for Blender3d (uses particle system).
Texture Detail:
Ground 1: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps).
Ground 2: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps).
House 1: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps).
House 2: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps).
Mountains: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps).
Rocks Mossy: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps).
Plants: 4096*4096 (Diffuse,Normal,roughness and Displacement maps).
Path: 2048*2048 (Diffuse,Normal,Ao,roughness,specular and Displacement maps).
Plants: 512*512 (Diffuse,Normal and roughness maps).
Trees: [Bark 1]: 4096*4096 (Diffuse,Normal,Specular and Displacement maps). [Birch]:4096*4096 (Diffuse,Ao,Normal and Displacement maps) [Leaves]: 2641*1679 (Diffuse).
Dead leaves: 4680*1966 (Diffuse,Normal maps).
Ivy: 2048*2048 (Diffuse).
Grass: 2641*1679 (Diffuse).
Poly count:
Verts: 18,256,057 | Polygon: 20,285,325 | Tris: 27,106,925.
Check out my other models: Cgtrader.com/mohdarbaaz3