
Mansion Scene Made In Blender3D v3.3
Note: Only for Blender3d (uses particle system).
Texture Detail:
Ground 1: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps).
Ground 2: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps).
Path: 2048*2048 (Diffuse,Normal,Ao,roughness,specular and Displacement maps).
House 1: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps).
Roof: 4096*4096 (Diffuse,Normal,Ao and Displacement maps).
Bridge: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps).
Mountain 1: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps).
Mountain 2: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps).
Mountain 3: 2048*2048 (Diffuse,Normal,Ao,roughness,specular and Displacement maps).
Rocks Mossy: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps).
Small Rocks: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps).
Plants: 2048*2048 (Diffuse,Normal,roughness and Displacement maps).
Plants: 512*512 (Diffuse,Normal and roughness maps).
Plants: 4096*4096 (Diffuse,Normal,roughness and Displacement maps).
Ivy: 2048*2048 (Diffuse).
Door: 999*1524 (Diffuse,Normal and Displacement maps).
Pine(bark): 4096*4096 (Diffuse,Normal,Roughness and Displacement maps) | Leaves: 4096*4096 (Diffuse,Normal,Roughness and Displacement maps)
Trees: (Bark): 4096*4096 (Diffuse,Normal,Specular and Displacement maps). (Leaves): (Diffuse).
Grass: 4096*3177 (Diffuse).
Poly count:
Verts: 8,167,396 | Polygon: 8,133,218 | Tris: 13,707,459.
Check out my other models: Cgtrader.com/mohdarbaaz3