*Wall_01 = Poly = 258 , Verts = 203*
LOD - Level of Detail .fbx
**TEXTURES;
Unity 5
Wall_01
Albedo = 2048x2048px .jpg
AO = 2048x2048px .jpg
MetallicSmoothness = 2048x2048px .jpg
Normal = 2048x2048px .jpg
UNREAL ENGINE 4
Wall_01
BaseColor = 2048x2048px .jpg
OcclusionRoughnessMetallic = 2048x2048px .jpg
Normal = 2048x2048px .jpg