Update 23/04/29:
Additional textures: Snow textures
A. General product description:
Explanation of the feature of simulating refraction for PBR materials:
As we know, game engines often use PBR materials, which do not support refraction when rendering images like common render engines such as Vray or Octane Render. Therefore, for objects with refractive properties such as ice, glass, gemstones, or diamonds, I use emissive and roughness or glossiness channels to simulate the light passing through the objects. As a result, the rendered images are only a simulated approximation and not entirely accurate, appearing as if the light is just passing through the objects.
This product contains a 3D modular iceberg model with a flat shape and sharp edges, giving it a hard appearance. The model's details are shown from various angles, allowing you to duplicate and manipulate them by rotating, flipping, and scaling to create different shapes.
B. Description of packages:
This product features a low-poly iceberg model with approximately 2000 polygons. It comes with a high-resolution texture measuring 4096 x 4096, which includes Basecolor, Normal Direct-X, Normal, Roughness, Glossiness, Ambient Occlusion, and SpecularSmoothness maps. Additionally, an emissive texture is provided in both 4096 x 4096 and 16k resolutions.
C. License:
For use on an unlimited number of commercial projects with no limits on sales or views, which includes low-poly models and texture
D. Agreement:
Thank you for your interest in my product.
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