Graveyard Castle Scene Made In Blender3D v2.93.
Texture Detail:
Ground: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps).
Graves: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps).
Fence/Lantern: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps).
Bridge: 4096*4096 (Diffuse,Normal,Ao,roughness and Displacement maps).
Castle: 4096*4096 (Diffuse,Normal,Ao,roughness and Displacement maps).
Skull Mountains: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps).
Dead leaves: 4680*1966 (Diffuse,Normal,smoothness and Height maps).
Trees: 1024*1024 (Diffuse,Normal,Specular and Displacement maps).
Debris: (Diffuse,Normal,specular and Displacement maps).
Grass: 5772*4522 (Diffuse).
Poly count:
Verts: 8,579,786 | Polygon: 8,044,879 | Tris: 14,637,857.
Exported: Blend | Fbx | Obj | Dae | Stl.
Check out my other models: Cgtrader.com/mohdarbaaz3.
Q. Why only Blender?
A. Fog is node based and will not work in other than Cycles engine.