Large granite shards in a northern landscape.
A set of natural construction elements adapted for realtime graphics. Three miniscenes in proper metric scale.
Four granite shards x 2 LODs, 4096x4096 normal map, 2048x2048 detail map, main map, specular map, displacement map, 1024x1024 quartz map
Two types of bushes, 512x256 map with alpha
Ground, 1024x1024 with alpha and normal map
A dry shrubtree, 512x512 with alpha
Two granite textures are provided, plain and mossy.
Scene will render as seen in preview. Previews were color corrected in Photoshop. Rendered in Max Scanline mode with ambient occlusion and a raytraced light. Only the Max version will give the full rendering quality; FBX has simpler materials, OBJ and 3DS are basic mesh exports. It is recommended to replicate the Max material structure into shaders for use in realtime graphics.
Polycount given is for the three miniscenes together. Most objects are instanced or referenced.
Lowpoly shards have total facecount of 17172.
Hipoly shards have totl facecount of 68696.
3D Studio Max 9 file.