A rural electricity pylon commonly seen in countryside Germany.Usable for VFX/CGI and (in theory) for gaming.
The meshes were built and unwrapped in Blender. The PBR-textures were created in Substance Painter.
Important note:Most objects in the .blend-file have unapplied array and mirror modifiers for maximum customizability.
Polygons: 168,222Vertices: 86,094Materials: 1Diffuse maps: 1Height maps: 1Metallic maps: 1Normal maps: 1Roughness map: 1
Modelling and texturing by Raffaello GraniHDRIs in previews by HDRI Haven.