Game Engine Grass
I wanted to produce some grass that would run in the Eevee game engine and this is the result. There are two sections of grass planes, one flat and one a hill which are instanced to save memory. I am practicing how to make the most stable grass simulations in realtime as I can, so look out for my other grass models that are built for rendering and different processes. The grass is made of two poly planes and a grass texture with transparency, then scattered using the particle emitter.
Made in Blender 3.2 Alpha.
Polys: 4,234
Vertices: 4,237
This scene uses the dynamic sky plugin to produce the skydome similar to a game engine. Just default this as your startup scene if you woud like to start up Blender in this state.
The download includes a Blender file, renders and texture files.
CGHawk
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