Eroded slated mountains, a tileable 600x600 meter tile. Medium to high polycount, most polygons in the detail objects. Landscape alone is 193372 polys. All textures power of two, everything adapted for realtime and proven to work in realtime (see demo).
Detail elements include loose rocks and desert plants. Everything divided up in chunks to improve occlusion culling and scene partitioning. Normals on landmass edge breaks adjusted for smooth lighting transition.
Usable both for realtime simulation and renders.
Model has a main texture, three detail textures and three normalmap textures modulated by a filter map and vertex colors.
Layered PSD included of main texture for custimisation, ambient occlusion already baked into the texture.
Lighting included in scene as seen in previews. Rendered in Max standard scanline renderer with standard materials.
Unity v3 PRO package included, seedemo: https://drive.google.com/file/d/0B5Sa4V0tIqRvLXRoYUx5eE9udEE/view?usp=sharing
A custom shader was made for this landscape, utilising four detail and bump maps.
3D Studio Max 9 file.