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Desert Waterfall Scene Made In Blender3D v4.1.
Note: Only for Blender3d (uses particle system).
Texture Detail:
Ground 1: 4096*4096 (Diffuse, Normal, Ao, roughness, specular and Displacement maps).
Ground 2: 4096*4096 (Diffuse, Normal, Ao, roughness, specular and Displacement maps).
Ground 3: 4096*4096 (Diffuse, Normal, Ao, roughness, specular and Displacement maps).
Mountain 1: 4096*4096 (Diffuse, Normal, Ao, roughness and Displacement maps).
House 1: 4096*4096 (Diffuse, Normal, Ao, roughness, specular and Displacement maps).
House 2: 4096*4096 (Diffuse, Normal, Ao, roughness, specular and Displacement maps).
House 3: 4096*4096 (Diffuse, Normal, Ao, roughness, specular and Displacement maps).
House 4: 4096*4096 (Diffuse, Normal, Ao, roughness, specular and Displacement maps).
Chimney: 4096*4096 (Diffuse, Normal, Ao, roughness, specular and Displacement maps).
Wood Planks: 4096*4096 (Diffuse, Normal, Ao, roughness, specular and Displacement maps).
Cliff 1: 4096*4096 (Diffuse, Normal, roughness and Displacement maps).
Cliff 2: 4096*4096 (Diffuse, Normal, roughness and Displacement maps).
Metal 1: 4096*4096 (Diffuse, Normal, roughness, Metalness and Displacement maps).
Metal 2: 4096*4096 (Diffuse, Normal, roughness, Metalness and Displacement maps).
Roof: 4096*4096 (Diffuse, Normal, Ao, roughness, specular and Displacement maps).
Rocks: 4096*4096 (Diffuse, Normal, Ao, roughness, specular and Displacement maps).
Bags: 2048*2048 (Diffuse, Normal, Roughness and Displacement maps).
Large Rock: 2048*2048 (Diffuse, Normal and Displacement maps).
Palm Trees: (Bark): 4096*4096 (Diffuse,Normal,Specular and Displacement maps). (Leaves): 4096*4096 (Diffuse and Normal maps).
Plants: 8263*8633 (Diffuse, Normal, Specular and Displacement maps).
Rope: 256*512 (Diffuse and Normal maps).
Poly count:
Verts: 11,278,995 | Polygon: 13,002,721 | Tris: 21,747,362.
Check out my other models: Cgtrader.com/mohdarbaaz3.