Large Desert Plateau V.2
Optimized 3D Model of Large Desert Plateau ready for Cinematics, Animations, and Games. This asset is native to Blender and Unreal Engine 5. This asset is based on a 5000x5000 km area but can be scaled to fit your needs and is meant for medium to far shots.
This mesh is Optimized to only have more triangles where needed, while flatter areas contain less triangles.
This Asset Includes:
8, 4K Textures (Color, Normal, Displacement, Texture, Flow, Occlusion, Slope Mask, Vegetation Mask) 2, 4K CC0 Tileable texture sets for additional Detail (Rock and Sand) (Color, Normal, Displacement, Roughness)
3 LODs (LOD0.fbx, LOD1.fbx, LOD2.fbx) .Blend and .Uasset use LOD2, but can easily be replaced for higher LOD for more detail
.Blend and .Uasset with custom materials to make the most use of the textures
.PDF FILE FAQ and Guide with more information and detail on the asset and how to use the accompanying textures and Materials.
This asset is made to be user friendly but also super customizable in terms of texturing.
Cover Images are rendered in Blender Cycles 3.5 and 2 Images in Unreal Engine 5.2.
NOTES:
Normals Are in DirectX Compatible with both Eevee and Cycles, If using custom Material Setup, some settings are labeled that need to be adjusted depending on the chosen render engine. Displacement Map can also be used to generate this terrain versus the provided optimized geometry mesh