These rocks were made in ZBrush and painted in Substance Painter.
There are a total of 10 different rocks to be used wherever you see fit. They were made with the new Unreal Engine 5 technology nanite in mind, but also comes with LODs to be used in any other game engine.
The files with the _H suffix are the high detailed versions of each rock, meant to be used as nanite
The files with the _LODs suffix come with three levels of details for each rock for the .OBJ format and for the .FBX format they are separated each in its own file.
You can see some examples in the pictures above. The first 11 pictures were taken in Unreal Engine 5 with the nanite version of the rocks.
8K Atlas Texture Maps:
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