DESCRIPTION

Orginally given Title: Mystic Cave

Description:The Mystic Cave is an intricately designed 3D model that captures the essence of an enigmatic and atmospheric underground cave. It is crafted with great attention to detail to create an immersive and visually stunning experience for your Unity projects. Here are some key features of the model:

1. Cave Setting:

The 3D model depicts a captivating cave environment with awe-inspiring stalactites and stalagmites that stretch from the ceiling to the floor, creating an otherworldly ambiance. The cave's natural formations and irregular surfaces offer a sense of authenticity and realism.

2. Polygon and Vertex Count:

The model is optimized for performance, consisting of approximately 6000 polygons and 6500 vertices. This careful optimization ensures smooth rendering and efficient use of resources, making it suitable for a wide range of devices and platforms.

3. High-Quality Textures:

The Mystic Cave is adorned with non-overlapping 2k textures, showcasing stunning details and realistic surface materials. These high-quality textures enhance the overall visual appeal of the cave, making it an engaging and captivating environment.

4. Unity URP & HDRP Support:

The model is fully compatible with both Unity's Universal Render Pipeline (URP) and High Definition Render Pipeline (HDRP). Whether you are targeting mobile platforms with URP or striving for stunning visuals with HDRP, the Mystic Cave adapts seamlessly to your project's rendering needs.

5. Easy-to-Use:

The Mystic Cave comes with a well-organized hierarchy and is thoughtfully labeled for effortless integration into your Unity scenes. Its user-friendly setup allows both seasoned developers and newcomers to make use of the model with ease.

Immerse your players in a mystical journey through this intricate cave system, where they can explore its secrets, uncover hidden treasures, and embark on exciting adventures. Whether it's for a game, virtual experience, or architectural visualization, the Mystic Cave is a versatile and essential asset for any Unity project seeking to evoke a sense of wonder and mystery.

*File Formats*

  1. fbx
  2. blend3.unitypackage

Get in touch:

In case of questions the best way to get in touch is to write a message through the official Revan Visuals Instagram page. I'll get back to you as soon as I can.https://www.instagram.com/revan_visuals/{ I*G: Revan_visuals* }

By purchasing you agree to these terms:

All content sold is licensed to the buyer (who may be either an individual or company) for the lifetime right to use the content in developing an unlimited number of products and in shipping those products. The buyer is also licensed to make the content available to employees and contractors for the sole purpose of contributing to products controlled by the buyer.

Each such product built using content must be a standalone creative work (such a game, simulation, or video) in which content is merely a component and not the primary focus. For example, it may not be a content pack for distribution to engine users.

Users are free to modify any content they purchase.

All items sold are non-transferable, and users cannot sub-license the content for further redistribution, whether or not they have modified it. Users cannot buy the content and then distribute it to other developers to use in other projects, for example by listing it on the Marketplace or another store themselves.

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REVIEWS & COMMENTS

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fredcdobbsBuyer of this model
This user has purchased this specific model
Nice model and saved me alot of time!
ps
psychohacktiveBuyer of this model
This user has purchased this specific model
It's a solid stylized tunnel solution, slapped some architecture around the ends and now I have mountain passes like the dwarf passes from world of warcraft all around Loch Modan. If I could offer any input on how to improve it I would just say it could be put to so much more use if the passage/tunnel was modular to fit varying distances while keep scaling integrity. I think something just like a cut near both ends to make side a and side b threshold and then just configure the central tube to be seamless through extensions that way we could set up tunnels to fit whatever specific distance coverage is needed.to split the middle again into two or three segments would increase that adaptability even more
Ni
Nightmare-studiosCommunity member
This user is part of the CGTrader community
Good work
plantStation
plantStationCommunity member
This user is part of the CGTrader community
nice
so
solanCommunity member
This user is part of the CGTrader community
Good quality, thank you very much!
Fang3D
Fang3DCommunity member
This user is part of the CGTrader community
Nice!!!
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Cave-Tunnel Low-poly 3D model

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Native file format
BLEND
Size: 148 MB
Renderer: Cycles | 3.5
Exchange formats
FBX
Autodesk FBX<br />File Size: 74.4 MB
UNITYPACKAGE
Unity 3D | 2 files<br />Renderer: Vulkan<br />Renderer: Vulkan<br />File Size: 284 MB
TEXTURES
Textures | 2 files<br />File Size: 182 MB
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