Castle Scene Made In Blender3D v3.3.11
Note: Only for Blender3d (uses particle system).
Note: Grass, plants and trees are animated
Texture Detail:
Ground 1: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps).
Ground 2: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps).
Path: 2048*2048 (Diffuse,Normal,Ao,roughness,specular and Displacement maps).
Castle: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps).
Tower: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps).
Roof: 4096*4096 (Diffuse,Normal,Ao and Displacement maps).
Bridge: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps).
Small Rocks: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps).
Plants: 2048*2048 (Diffuse,Normal,roughness and Displacement maps).
Plants: 512*512 (Diffuse,Normal and roughness maps).
Plants: 4096*4096 (Diffuse, Normal, roughness and Displacement maps).
Door: 2048*1728 (Diffuse,Normal and specular maps).
Trees: (Bark): 4096*4096 (Diffuse,Normal,Specular and Displacement maps). (Leaves): (Diffuse).
Grass: 4096*3177 (Diffuse).
Poly count:
Verts: 12,597,684 | Polygon: 12,587,077 | Tris: 21,136,911
Check out my other models: Cgtrader.com/mohdarbaaz3