Castle Scene Made In Blender3D v2.90.
Texture Detail:
Ground: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps).
Castle: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps).
House 1: (Diffuse,Normal,Ao,roughness,specular and Displacement maps).
Storage Room: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps).
Mountains: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps).
Mossy Rocks: 2048*2048 (Diffuse,Normal,Ao,roughness,specular and Displacement maps).
Path Rocks: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps).
Trees: 744*376 (Diffuse,normal and height maps).
Bridge: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps).
Grass Texture: 720*1280 (Diffuse).
Poly count:
Verts: 4,578,120 | Polygon: 4,202,005 | Tris: 6,443,366.
Exported: Dae | Obj | Fbx | Blend.
Check out my other models: Cgtrader.com/mohdarbaaz3