All preview renders were rendered in 3ds Max 2022 using V-Ray renderer. Textures are optimized for PBR rendering solutions (using Ambient or Normal Map workflows). Level 5 subdivision modifier is applied to geometry. Beauty renders uses albedo, roughness and vector displacement maps.
GEOMETRY
Geometry provided includes 5 low poly meshes. Each mesh is subdividable up to original sculpt level of 6 to accurately reveal all tiny details of displacement map.
Model is designed to provide optimal detail/performance level you need. Not only high detail close-up renders are possible, but lower subdivision level/not subdivided mesh can also be used in game environments.
Geometry centered on origin. Polygonal quads only. No poles with more than 5 edges. Real world scale.
Units: generic Displacement distance (useful in other software packages): Dried_Yellow_Grass - 2194.247; all other objects - 77.351, 103.65. UVs: linear
TEXTURES
Textures are photorealistic (32 bit per channel EXR) images, created from real object capture data. Each of 5 meshes has its own uv map and textures. Texture sizes varies according to object real world scale and are as follows:
Log_burned_01 780x520 Log_burned_02 780x520 Log_burned_03 780x520
Log_burned_04 780x520
Dried_Yellow_Grass_01 800x800
Each model UV's were created and inspected according to its specific surface characteristic. This enables to find the optimal balance of maximum texture space allocation, intuitive layout, easy further 2d texture editing possibilities and minimal texture distortion.
Textures are designed to fit linear UVs (no internal smoothing, locked UV borders) to avoid UV smoothing errors. Geometry of evenly sized quads guarantees low linear UV texture distortion when subdivided.
In order to get a most precise representation of original object use of the vector displacement map instead of regular displacement is recommended.
Textures used in provided 3ds Max scene:
Ambient Occlusion
Normal Map
Displacement
Additional textures provided in separate archive:
Ambient Occlusion
Normal Map
Displacement
No third-party plug-ins used. Scene created in 3ds Max 2022
Feel free to leave your feedback. It should help me to better know your needs and actual product reception. My goal is to provide high quality models and constantly improve various aspects of them. Thank you!