Abandoned Shack Scene Made In Blender3D v3.3
Note: Only for Blender3d (uses particle system).
Texture Detail:
Ground 1: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps).
Ground 2: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps).
Ground 3: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps).
Ground 4: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps).
House 1: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps).
House 2: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps).
Roof: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps).
Rocks: 4096*4096 (Diffuse,Normal and Displacement maps).
Dead leaves: 4680*1966 (Diffuse,Normal, smoothness and height maps).
Ivy: 2048*2048 (Diffuse).
Grass: 2641*1679 (Diffuse).
Plants 2: 512*512 (Diffuse,Normal and roughness maps).
Plants 3: 512*512 (Diffuse and Normal maps).
Plants 4: 4096*4096 (Diffuse,Normal,roughness and Displacement maps).
Trees: [Bark 1]: 4096*4096 (Diffuse,Normal,Specular and Displacement maps). [Leaves]: 2641*1679 (Diffuse).
Poly count:
Verts: 4,933,858 | Polygon: 4,820,515 | Tris: 8,008,120.
Check out my other models: Cgtrader.com/mohdarbaaz3