Abandoned Cabin Scene Made In Blender3D v4.1
Note: Only for Blender3d (uses particle system).
Texture Detail:
Ground: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps).
House: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps).
Fence: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps).
Roof: 4096*4096 (Diffuse,Normal,Ao and Displacement maps).
Floor: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps).
Door: 2048*2048 (Diffuse and Normal maps).
Rocks: 4096*4096 (Diffuse,Normal,Ao,roughness and Displacement maps).
Plants 2: 512*512 (Diffuse,Normal and roughness maps).
Plants 3: 512*512 (Diffuse and Normal maps).
Plants 4: 4096*4096 (Diffuse,Normal,Roughness and Displacement maps).
Grass: 2641*1679 (Diffuse and Normal maps).
Trees: (Bark): 4096*4096 (Diffuse,Normal,Specular and Displacement maps). (Leaves): 2641*1679 (Diffuse and Normal maps).
Poly count:
Verts: 2,393,183 | Polygon: 2,297,924 | Tris: 3,350,916.
Check out my other models: Cgtrader.com/mohdarbaaz3.