50 individually hand crafted stones, rocks and boulders - game and rendering assets. High-detail, but low-poly models with no holes or shadows. Each rock model has 3 levels of detail (LOD), ready for importing into Unity, Unreal and your favourite game engine. Textured all over - can be rotated to any angle. Perfect for building up rock faces and mountain/moor scenes in games. Each photographic stone texture is unwrapped, hand applied and blended with no overlaps. Complete with Diffuse, Bump and fully baked Normal map. Clean typology.
Textures: Each model has its own 2k/1k image file. 2k Diffuse png 2k Bump png 2k Normal png 1k Smoothness jpg
LOD0 - average face count of 4660 per rock model LOD1 - average face count of 1704 per rock model LOD2 - average face count of 368 per rock model
Average of 5,000 faces per rock. Rock texture files are 2k (2048px * 2048px) pngs and game-ready. These models are bundled together in .blend, obj,fbx, .fbx, .dae and .stl format and are optimized for real-time rendering using render engines such as Eevee and cycles.