A DETAILED 3D MODEL OF SANDY DESERT TERRAIN:
:: Scene Information ::
3dsmax 2015 V-Ray 3.60.03 LWF maps: yes, included shader: VRrayMtl the area is 75x75km wide ideal for areal shots at a higher altitude
:: Geometry ::
metric system [cm] layers are used subdivided and displaced geometry stack is not collapsed use the Turbosmooth modifier to reduce/increase the polycount and level of displacement polycount of 819.200 is 5 Turbosmooth iterations for displacement
:: Materials ::
V-Ray materials maps are included
:: Lightsetup ::
daylight system (included) the shadow is baked into the diffuse texture due to satellite images the scene uses VRayAerialPerspektive for its distance fog
:: Formats ::
3dsmax 2015 OBJ (collapsed mesh) FBX (collapsed mesh)