Low poly but quite detailed model of San Francisco City Hall. Close to real scale.
Includes 2 different dome textures - new black & gold and old faded green.
Multiple objects with separate materials - building, dome, ac units, solar panels, flags, lanterns, lights.
Non-PBR textures mostly relying on diffuse, although the normal map is quite prominent in some areas.
Main texture is 2048x4096, dome is 1024x1024, others are smaller.
Some sculptural elements are simplified or repeated.
All screenshots are taken in Maya viewport with very little post processing. The flat looking screenshots are unlit with subtle AO, the sunny screenshots are warm direct light and cold ambient light with subtle AO, the wire screenshots show the normal map as well.
I marked it as editorial use just in case, but it's a government landmark completed in 1916, so use your own judgement.
NOTE: If some meshes are invisible on import - make sure to check transparency/opacity values, or recreate materials, or reassign alpha maps.