Mossy stone arch with PBR textures for games and realtime apps. This is great asset for forest scenes or ancient ruins and things like that. The model is ready to import to game engines.
The model has real world metric scale and the scale has been tested with Unreal Engine, FBX and Blender files. This is truly game-ready asset.
The model is made from high poly sculpt in ZBrush and then retopologized and baked to low poly in Substance Painter. 4K metal-roughness PBR maps in RGB packed format (.png). BaseColor, Normal and Occlusion-Roughness-Metallic textures included (3x .png).
The model normal map has Mikk-TSpace tangent basis.
Mostly quads mesh with 3509 faces (when converted to tris polycount is 6310). No co-planar faces, isolated vertices or n-gons, only quads and tris.
The loose rock models can be rotated and reused in scene and they share the same texture map with the arch.