Two different, low-poly, game ready metal barrel models that have lower level-of-detail models to be swapped runtime. The asset works in any game engine on any platform (including mobile). The barrels use high-res PBR textures (metallic workflow.) - One texture set, one material.
Provided texture maps: Base color, roughness, metallic, normal, ambient occlusion, cavityResolution: 2048x2048 (one texture map for both barrels, each barrel gets 1024x1024)Format: lossless .PNG (8bit/channel)
Available formats : FBX, OBJ, X3D, 3DS, MAX2016The formats include both LOD0 and LOD1 models in a group at the exact same pivot position, so you can change them runtime unnoticed.
Suggested physics collider in game engine: Use LOD1's mesh as convex hull.
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