Game ready PBR model based on a 3D scan by Piotr Krynski
Retop and clean geometry , made correct UV ( 3 UDIMs) ,made high poly for correct bevel, fix albedo where scan is broken, combine correct bevel NM with scan NM, made metal map and roughness map, setup in Unreal.
In Unreal you can change levels albedo, metallic and roughness maps
Included:Model in .FBX format.Model in 3Ds MAX,Maya,Blender
Textures included:PBR Materials in Unreal3 AM maps 4096x40963 MN maps 4096x40963 ORM maps 4096x4096