
-train barricade environment game asset
-whole environment object game asset
-collection of PBR textures and decals
-post-apocalyptic theme, early 20th century realistic outdoor environment
-digital sculpted in Blender 3D
-low poly and textures
-unwrapped UVs
-textures baked from sculpted hi poly models
-game asset purpose
Files content:
(objects in files have no material, it has to be made using attached textures)
-TriDiMold_enviro_trainbarricade.blend – 3D software file; unwrapped 3D game asset and decals in one object
-TriDiMold_enviro_trainbarricade_SEPARATED.blend – 3D software file; opaque 3D game asset and decals in two separated objects
-TriDiMold_enviro_trainbarricade.fbx – export file; unwrapped 3D game asset and decals in one object
-TriDiMold_enviro_trainbarricade_OPAQUE.fbx – export file; opaque 3D game asset only
-TriDiMold_enviro_trainbarricade_DECAL.fbx – export file; decals only
-TriDiMold_enviro_trainbarricade.obj – export file; unwrapped 3D game asset and decals in one object
-TriDiMold_enviro_trainbarricade_OPAQUE.obj – export file; opaque 3D game asset only
-TriDiMold_enviro_trainbarricade_DECAL.obj – export file; decals only
Textures content (compressed in zip file):
-8k diffuse/albedo texture (TriDiMold_enviro_DIFFUSE.jpg)
-8k normal texture (TriDiMold_enviro_NORMAL.jpg)
-8k alpha mask/opacity texture (TriDiMold_enviro_ALPHA.jpg)
-8k ambient occlusion texture (TriDiMold_enviro_AO.jpg)
-8k specular/metallic texture (TriDiMold_enviro_SPECULAR.jpg)
-8k glossiness/smoothness texture (TriDiMold_enviro_GLOSS.jpg)
3D components content:
-train barricade unwrapped 3D environment game asset
2D components content:
-dust and dirt decals
-rust decals
-3 content types – opaque components only, decal components only and all components in one file
-file formats – blend, obj, fbx, zip; blend – original file made in blender 3D, obj and fbx – exports to game engine, zip – compressed jpg texture files
-100k triangles, 56k vertices
-please help me grow - like and comment