Asset of concrete USSR fence PO2 with varying degrees of wear.(For game or visualisation). 10 materials per fence, 3 per block. There are 23 fence variations in total. Fully modular. The normal maps are baked from high poly.Textured in Substance painter. All previews were rendered in Unreal engine. The size of fence is a real - made according to drawings. Optimized for the game engines. The model has three diffrent texture sets(for each mesh). Format of textures - targa. In archive you can find Substance file, if you want to make changes or modify options.
Texture Info: fence set 2048*2048, support block set 1024*1024, barbed wire set 512*512
Example of set: texture_set_BaseColor, texture_set_Normal, texture_set_AO_R_M(AmbientOcclusion_Roughness_Metallic) AO-red channel R-green channel M-blue channel
fence tris count - 238support block tris count - 394fence texture size 2k, TD~500px/mblock texture size 1k, TD~600px/mbarb wire texture size 512px, TD~600px/m
If you found any issues in the model, please contact me.