Contains:
Two file Blender: unpack tx and packed txOBJ rartexture folder
-Advanced procedural hyper-realistic material The procedural material can be modified to a large extent via the parameters well described on the ShaderGroup -it is possible to switch from new tiles to damaged tiles e add various types of lichens
-Texture based PBR material -there are 4 types of textures from the cleanest to the roughest - each of these 4 types is accompanied by a bump-spec-
roughness map-Two types of basic tiles from which various shapes of roofs are created:
-Six roof shapes High poly version tile 01
-Three roof shapes High poly tile version 02
-Three roof shapes Low poly tile version 01
-Five Low Poly roof shapes tile version 02
-Seven basic roof shapes, four of which are curved
-one piece roof ridge
-a chimney
-An example city (sketched)
-Each roof has 2 moss particle systems. Low poly mashes have no particle system (it would be weird to use thousands of faces on a low poly).
NB: The procedural material has 2 uvmaps and works by using and mixing the two uvmaps
NB: the demonstration images were not post-produced