Photorealistic 3D model of Old Abandoned House08 GameReady, This model is suitable for any visual production - broadcast, high-res film close-ups, advertising, games, design visualization, forensic presentation, etc.
File formats: Blender, OBJ, FBX, DAE.
Game-ready - perfectly fits for Unity and Unreal
Features:
-Objects are grouped and named according to their real purpose, allowing the model to be rigged and animated easily.
-Clean and optimized topology is used for maximum polygon efficiency.
-All textures and materials are tailored and applied for high quality render results.
- Mid Poly and optimized for use for games, films, commercials, etc.,
-All objects have fully unwrapped UVs.
-No extra plugins are needed for this model.
-Units: meters.
- PBR textures are available for Specular-Glossiness and Metalness-Roughness workflows
Texture Maps and Resolutions
PBR - Metallic and Specular Maps
Basecolor (4096*4096) & (2048*2048)
Diffuse (4096*4096) & (2048*2048)
AO (4096*4096)
Roughness (4096*4096) & (2048*2048)
Glossiness (4096*4096) & (2048*2048)
Metallic (4096*4096) & (2048*2048)
-Height (4096*4096) & (2048*2048)
Specular (4096*4096) & (2048*2048)
NormalDirectX (4096*4096) & (2048*2048)
NormalOpenGl (4096*4096) & (2048*2048)
--Opacity (4096*4096) & (2048*2048)
Texture Maps for Unity
Universal Render Pipeline(URP) - Both Metallic and Specular Workflows
AlbedoTransparent (4096*4096) & (2048*2048)
MetallicSmoothness (4096*4096) & (2048*2048)
SpecularSmoothness (4096*4096) & (2048*2048)
Normal (4096*4096) & (2048*2048)
--Opacity (4096*4096) & (2048*2048)
Unity High Definition Render Pipeline(HDRP) - Both Metallic and Specular Workflows
Basemap (4096*4096) & (2048*2048)
MaskMap (4096*4096) & (2048*2048)
Specular(4096*4096) & (2048*2048)
Normal (4096*4096) & (2048*2048)
-Opacity (4096*4096) & (2048*2048)
Texture Maps for V-Ray Metallic Textures
Basecolor (4096*4096)
Roughness (4096*4096)
Metallic (4096*4096)
Normal (4096*4096)
-Height (4096*4096)
-Opacity (4096*4096)
Texture Maps for Maya Arnold AI Standard Textures
Basecolor (4096*4096)
Roughness (4096*4096)
Metallic (4096*4096)
Normal (4096*4096)
-Height (4096*4096)
-Opacity (4096*4096)
UE4 Packed
Basecolor (4096*4096) & (2048*2048)
Normal (4096*4096) & (2048*2048)
OcclusionRoughnessMetallic (4096*4096) & (2048*2048)
-Opacity (4096*4096) & (2048*2048)
Originally created with Blender 2.9. No 3rd party plugins are required.
PolyCount Without Subdivision
Vertices - 11694
Faces - 7940
Tris - 15822
The units used in this project are,
Unit System: Metric
Length: Meters
Rotation: Degrees
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