Nicely optimized low-poly game-ready lumberjack's house modelled in 3dsMax 2017 and textured in Substance Painter
Textures are hand-painted/generated exept for Stylized Cracked Wood Planks (free SP mat taken from source.substance3d.com)
UE4 viewport screenshots are provided - I've put roughness to 1 for House and Trees and turned on forced volumetric option
Whole Lumberjack's House comes as a single object - rest objects are door handle, axe, axe stump, saw, saw rack, log, firewood tent, firewood, trees, terrain. The screenshot of all Max objects is provided (last picture)
Every part of the model is named properly
Whole scene has 12590 polygons and 7818 vertices
Lumberjack's house, axe, axe stump, saw, racks, firewood and tent have 2836 polygons and 2744 vertices