archglib
Hello there!
I believe I can help You make this model more polygon-reasonable, since I have some experience in well-detailed yet lowpoly buildings modelling. Could we get in touch?
Many many days of hard work ahead of you. Nicely textured, but definetly not low poly. 734000 faces, 742000 verts, 1 444000 tris.
Due to the fact that the model is quite large, were used UDIMs. Textures include 5 tiles 4k UDIM maps for diffuse, roughness, metal and emission. No dozens of materials. All at one.FBX, OBJ file formats and native blend file version 3.3.
Make sure you know how to import UDIMs, otherwise, check the tutorials on how to do it for your 3D software.
Pre-render in Blender Cycles using (pizzo_pernice from HDRI heaven) HDRI.
Textures from textures archive does not include materials for objects antenna, back plane and glass. So, if needed, you can adjust this yourself in your shader editor.