`Hello Artists,
This 3d product of a exterior house is modelled using blender 2.81 with clean topology. The Blender Cycles render engine is used to render the product. The entire model is UV unwrapped properly. The PBR textures with above 1K resolution is used in this project. The textures consist of the base color, roughness map, displacement map and normal map. Some textures are created using photoshop. The images you see in the preview is rendered in 7K resolution and reduced to 1920*1080 to save disk space. All the passes ( diffuse direct, diffuse indirect , diffuse color, glossy direct, glosssy indirect, glossy color, AO, shadow, Environment) are extracted in OpenEXR format and composited within the blender compositor. You will get this product with the composition nodes already setup with all the passes and with final file output in .PNG format.
The lighting is done using environment HDRI image, sun light, area light and two point lights. The lighting is also enhanced using ambient occulusion. The file size is little bit higher due to the texture files.
The Blender file is properly named and grouped perfectly. The file is ready to render. We have exported this 3d model in various standard formats like .dae, .obj, .fbx. We have added texture files and environment texture separately for download. The file size is little bit higher due to the texture files.
Features of this 3d model, We have created this 3d model with both Polygonal quads/tris Clean Topology Meshes are named and grouped appropriately Ready to render with lights and camera Textures and environment HDRI is applied Subdivision surface modifiers are added but not appied The polycount of this 3d model without subdivision is,
Subdivision Level 0 Verts : 4210 Faces : 4023 Tris : 7858
Subdivision Level 2 Verts : 64503 Faces : 63511 Tris : 127022
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