Note : All Models have just 1 Texture Set (4096x4096)
Except Windows-glasses(2048x2048)
For better performance You can skip **Windows-glasses Textures** and assign **Simple Glass Material** instead)
.
Low-Poly Guard Booth Gate-Access + Simple Interior with 884 Vertex
Transformations are At 0.0.0 (scene origin)
Real World Scale (CM) : 500CM > 5M Height
.
Objects Name :
- Root > S_GuardHouse_ 01
- S_ House_ 01
- S_ HouseGlass_ 01 ( Material> M_ HouseGlass_ 01)
- S_ Door_ 01
- S_ GateBox_ 01
- S_ Gate_ 01
- S_S topSign_ 01
Material Name:
- M _GuardHouse _01
- M _HouseGlass _01
. Textures : 4096x4096 PNG:
- T _GuardHouse _01 _Base_Color
- T _GuardHouse _01 _Height
- T _GuardHouse _01 _Metallic
- T _GuardHouse _01 _Mixed _AO
- T _GuardHouse _01 _Normal
- T _GuardHouse _01 _Normal _DirectX
- T _GuardHouse _01 _Roughness
2048x2048 PNG :
- T _HouseGlass _01 _Opacity
- T _HouseGlass _01 _Base _Color
- T _HouseGlass _01 _Mixed _AO
- T _HouseGlass _01 _Normal
- T _HouseGlass _01 _Normal _DirectX
- T _HouseGlass _01 _Roughness
.
Available formats:
- 3D Studio Max 2014
- Maya 2013
- FBX 2006\2011\2016
- OBJ
- 3DS
- Collada (.dae)
. If You need any assist about my models Like: Custom/Additional Marks and Logo(at no cost)) Textures and Repairing Model(UVs.Names of Meshes/Textures/Material/Pivots and...) ... feel free :)