Clean and detailed low-poly (game-ready) house for real-time use in game engines and 3D programs such as Blender. Based on a house in Norway. Interior is not included with the house. Various tiling textures and trim textures are used to provide high detail up close. Some objects utilize unique textures.
Textures are using the format: BaseColor, Normal, OcclusionRoughnessMetallic (Packed) and Height maps where needed.Base color for tiling textures is white by default and should be multiplied by a color in your 3D package to achieve any color.
Also extra dirt can be added using the second UV channel texture included as an RGB mask with leaks and dirt packed in.
These are the tiling amount settings for the each texture:
Corrugated Sheet: 6x6Corrugated Roof: 5x5Glass: 8x8
Textures are PBR-Ready.